EU-Draenor
Nox 1/9 M
Guild Information
Recruiter: Ohshid
Server Rank: #222
EU Rank: #3264

:exclamation: Practical information about the guild: :exclamation:
:eu: Guild name: Nox
:dracthyr_comfy_red: Faction: Horde
:globe_with_meridians: Realm: Draenor (EU)
:compass: Realm Type: Normal - PVE
:trophy: Current progress: 9/9H - 1/9 M
:calendar: Raid days - Wednesday & Sunday
:clock8: Raiding hours - 20:00-23:00 CET


Currently this season we clear HC on Wednesday evening.
And spend Sundays progressing Mythic


:exclamation: Currently Recruiting: :exclamation:


HEALER DEMAND
High:


  • Evoker
  • Shaman

Medium:


  • Monk

Low:


  • Paladin
  • Priest
    *Druid

:exclamation: About the guild: :exclamation:
Nox is a welcoming and mature raiding guild that consists of experienced players with relationships going all the way back to Vanilla.


We are a mature community who enjoy World of warcraft in most aspects of the game.
We raid Wednesdays and Sundays, and have a very laid back atmosphere during the raid, in-between boss pulls there will be no shortage of dad jokes and a general joking mood, we do though expect people to be able to perform at their best capability’s and be serious during boss encounters.
Most of us are mature people with kids and have a full understanding about real life and its obligations. and therefor do not expect 100% attendance.


There is no shortage of M+ groups, from alt runs in-between +1 and +8, and more serious groups going above +10.
There will be people online most of the day to socialize with and do M+. During non raid days there is alt raids, Achievement runs for glory of the?, and to enjoy rest of what WoW has to offer.


We wish for our guildys to find their place to call home amongst our ranks, while enjoying all what World of Warcraft has to offer. We boast ourselves with a friendly and social environment, with lots of people on discord to socialize with.
We value friendly players who are polite and perform at a skillful level during raids and the more challenging parts of the game.


If the community is more what you are after, and not so much the raiding aspect of the game, we are always welcoming socials.
Socials can expect a welcoming atmosphere where there will be people to do content with, on many different difficulties. Occasionally there will be raids where social are more than welcome to tag along and see the insides of the raid, and learn the ropes.


We hope to see you in Nox!.


EU-Argent Dawn
The Frostsworn Accord 0/9 N
Guild Information
Recruiter: Durakas
Server Rank: #
EU Rank: #

The silence of the cold night was broken by drums from Unu’pe village. The stillness disturbed by the shadows of the Tuskarr as they returned one of their own back to the sea. Too soon, many of them knew, and hung their heads in mournful silence. Too soon for this young one. But such was the way of things in the brutal tundra. And this was not the first to be lost in recent weeks. They all worried it would not be the last.
Across the river to the west, the silence was broken by an altogether different sound. Deep within the cramped nerubian tunnels leading to Azjol Nerub, cries of pain and terror mixed with the hisses and skittering passage of the arachnid menace . Blade met claw, carapace was shattered, lives were lost, and the sounds faded away, until silence once again reclaimed the darkness.
At the entrance to the Nerubian tunnels the survivors of the intense battle emerged. An orc Death Knight strode forward leading the rest, but even he had not escaped unscathed. Deep slashes scored his flesh, and coagulated blood oozed forth. He ignored these as he half carried a human warrior, one of the wounded man’s arms slung across his shoulder. Several more emerged after the pair. A sin’dorei with a broken staff, a draenei bearing an unconscious goblin, and a pair of vulpera, one in mage robes, the other in battered leather. All were beaten and bloodied after the fight. The orc stopped to allow them to rest, dropping the human to the ground roughly, who muttered a curse. The Death Knight looked around as if expecting to find someone, and from beneath the nearby boughs, a shadow separated itself from the trees and strode forward, a behemoth of claws, teeth … and blue scales. Rayzalegos looked down upon the survivors until his gaze fell on the Orc.
“Is it done?” He asked. The orc nodded as he unclasped his pauldron and tossed it aside, damaged beyond repair. “You have done well, Durakas. The recent deaths among the Tuskarr and the Taunka were only a prelude to a Nerubian raid. They have grown bold … but your actions tonight will save many lives. They will know peace now, and the innocents will know of your …” The orc snapped his head back to the dragon with a snarl and and growled the words as he lifted the human once more to his feet. “They don’t want to know … they don’t need to know.” And with that, he set off into the darkness, the surviving Frostsworn following after.
Rayzalegos watched them leave, and then turned his gaze back to the west. He nodded his large head once, and said to the shadows. “It is enough that we know” and with that, he too lost himself in the darkness.


Our IC Concept.
The Frostsworn began as a small group of Death Knights, bound together after the fall of Arthas. They chose to remain in Northrend, knowing and understanding that they would not be welcome among their former kin. These warriors chose to direct their newfound strength towards defeating the still ever present dangers of the northern continent, some seeking a worthy final death, others seeking an outlet for the Thirst they could not escape. Over time the Frostsworn were seen, and watched by the remaining dragons of Wyrmrest, who fought the same enemies, guarded the same land, protected the same innocents. Through cautious approach, time and mounting success, the two learned to work alongside one another, and the Accords were made.
After the Accords and the association with Wyrmest, over time the Frostsworn’s ranks swelled with all manner of adventurers who had come to Northrend and were willing to work alongside the dark warriors and the mighty dragons. Warriors, hunters and shamans bolstered the fighting force, paladins and priests added their substantial might and bought holy wrath to the cultists that remained in Northrend … and even the shadowy Demon Hunters had been seen, their glaives a blur of death and destruction.


What are the Accords?
The Accords were written by the Dragons of Wyrmrest to not only improve the relations and success of both groups in their mutual goals, but to bring the Frostsworn under their authority. The Frostsworn, at the point the Accords were made, was exclusively made up of Death Knights, and there was no forgetting the danger they could pose should their will falter, or the Thirst master them. Future members of the Frostsworn who also used darker powers would be sworn to the accords too. And so the offer was made, the Accords offered. The Dragons would allow Wyrmrest to be used as a base of operations for the Frostsworn, provide armor and weapons to those that proved worthy of such, and offer their own considerable might to the Frostsworn’s ongoing fight with the threats of Northrend. In return, the Frostsworn would place themselves under the Dragons authority, to be watched over, guided … and culled of those too weak of mind to control the dark powers they saught to control.
The Frostsworn agreed, and the Accords were struck.


So what does all this mean as a guild?
The guild has been created to try to bring classes together that would never normally associate IC. It is a long standing RP perspective that the darker classes are usually shunned and hated IC, and for the most part, rightfully so. People should not roll a darker class and expect to be liked and accepted IC. However, this has always limited IC relations and interactions, so this guild has tried to create a concept where it would seem understandable and realistic for those classes to come into contact and RP together. Not always in harmony and love and brotherly camaraderie of course, I expect the inherent dislike for some classes to feature heavily in the guilds RP, but hopefully this will lead to more interesting RP, and not end in the typical “You bad, go away, I won’t work with you” And RP is over.
This comes back to the idea of bringing the darker classes into RP, and avoid common mistakes made by such classes. The Accords for example, forbid the use of dark magics within towns and cities, and should a guild member do so IC, knowingly understanding the Accords forbid such, then IC punishment will happen. The common argument had OOC among RPers that such powers should not be on display so casually and without consequence is then avoided by guild members. There is a time and place for such power to be used after all, in battle against our foes! Not the streets of Orgrimmar/Stormwind.


The Dragons wouldn’t do that, and isn’t it OP to have dragons fight with you?
The dragons will not fight alongside the Frostsworn IC, that of course would be far too OP. The presence of the dragons in the story of the Frostsworn is primarily to provide an authority to which they have to answer and to reassure other RPers that the potentially dangerous members of the Frostsworn have to answer to a much more powerful authority than themselves. OOC the guild wants to establish a good reputation, and the IC Accords will hopefully dissuade unrealistic or OP RP by guild members if they know they have to answer to dragons, after all!
A common argument to the guild as it has grown from an idea to this point is that the Dragons would not work with the Death Knights. I understand that viewpoint, but I believe that falls down to each individuals opinion on whether they would or not. I personally don’t think it’s too much of a stretch to imagine the story set out by the guild to be lore accurate, but of course should others think differently, they are welcome to their opinions too. The concept of dragons as the authority over the Frostsworn is important to it’s core RP concept, and the idea set out has been widely accepted to!


How new is the guild?
The guild is close to six months old now. I worked on the concept and details for a while to prepare it ready to start recruiting, and our numbers have grown surprisingly fast. and our events generally host between 4-10 RPers!


How often do you RP? When are the events?
Due to my own rl commitments, work, kids etc, we do not have events every night. Our events are held each week on Friday, Saturday and Sunday from 8pm server time, and last between 2-4 hours. Every other night is reserved for casual RP. Each week the three event nights tell a short story that unfolds over the week. Every 2 month or so, we also hold a Campaign where we increase the event days and do an intensive three week story, a grand adventure!


What type of RP is it? Is it military?
So the Frostsworn are not strictly a military guild, though the setup is loosely based that way for cohesion IC. We are led by our Commander, who issues trials, and handles any IC discipline that is needed when the Accords are broken or IC disputes go too far. Thankfully this isn’t often! We don’t go as far as lining up and saluting on sight, and no uniform is enforced. We expect people to behave respectfully enough IC so that IC intervention is very rarely needed.
Our events often lead us to dangerous parts of Azeroth to fight deadly foes, or combat training. We also hold feasts and connect with in game races/factions to build IC relations. Away from events, it’s a very common situation that your personal RP days are filled with finding ways to finish your character trials, or complete tasks given by the Commander if you choose.


So what can my character expect if I join?
Anyone who joins begins their journey as an Outsider, someone curious enough to come and take a look at who we are and what we do. If they wish to join, and make it clear to the Commander or a Dragonbound member IC, they are given trials. IC challenges based on what we’ve seen of them IC, to prove themselves to the Commander and their chosen Flight. All newcomers choose a dragonflight their own values and morals align with, and aim to become an Adherent of that flight. Trials are varied, for example a troll hunter was once tasked to fire into the wind -away- from his target, with such skill and accuracy that the arrow still hit the target using the wind. He had to focus, practice and try many times. Another, a mage, was tasked with climbing a peak in Dragonblight with nothing but his magic to keep him warm, and survive the night. These are all done IC via RP with others present, or via our Discord IC channel where people post incredible stories detailing their characters exploits!


How do you manage your combat? Are there any modifiers?
We use the D20 system, and we have our own in guild modifiers. When reaching Adherent Rank, you will be given a dragon scale the color of your chosen flight, and it gives you a one time use per event +1 modifier to your roll. Over time, passing Dragon Trials will increase this modifier to a maximum of +5. Adherents also get the chance to claim a unique weapon gifted from the Frostsworns past adventures. This weapon is created OOC and catered to fit in with that characters fighting style to help enhance their preferred way of fighting. For example, we have a member who always seems to roll low, rng is not their friend, so they have an axe that can skip rolling to hit, and hits without fail with an IC explanation as to how. This is balanced by not being able to be used with the scale modifier, and it cannot crit using the D20 system. Another character has a staff with an empty crystal socket atop it. Should they have an arcane crystal placed within, and use arcane magic, they do double damage. If they had a light infused crystal, they would do normal arcane damage, but deal double light damage/heals.


Thank you all for reading this far, and if you’re interested in joining up, please do contact me in game, my ID is SilentStorm#2359876, or ask any questions you have here on the forums. I’ll do my best to answer what I can!


EU-Silvermoon
Fury 5/9 M
Guild Information
Recruiter: Keata
Server Rank: #81
EU Rank: #1982

Fury is an active social and raiding guild that was formed on Silvermoon in 2007. We are one of the oldest Alliance guilds in still standing Europe and we have made good raid progress in each expansion to date.


We have two raiding teams for different difficulties (Mythic and Heroic), many mythic+ enthusiasts and an active community. We avoid raging, blaming and loot hunger, after all we play the game to have fun and we maintain that standpoint across both teams.


If you’re sick of being promised fast raid progression only to find your guild disbanding after a short time, then consider a guild where you can find a permanent home.


This current season, we decided to do a team bonding tier, where both teams raid together just for fun and only going for full heroic clears, while also maintaining weekly alt/social runs. We are currently looking for like minded players interested in joining us for the current tier and looking forward to TWW together with us.


We are currently looking for players that are looking for a permanent home for The War Within.


:crossed_swords: Killers Team – focuses on Mythic progression. The team is composed of skilled players who like to make good progress in mythic difficulty whilst keeping a relaxed atmosphere. Our bond and ethic as a raiding team has kept us strong for many expansions. We want to fill a few spots in the team with great, like minded players who want to raid in the same environment.


Seeking:


  • High Prio - 2x healer ( paladin, priest, monk or evoker)
  • Medium Prio - several dps: Boomkin, lock, mage, shaman, monk, dh, feral or evoker.

Raid Times: Mon & Wed 19:45-23:00 server time.


Current Progression: Curve on all raids - taking a raiding break during fated tier.


:sunglasses: Chillers Team - Focuses on Heroic raid progression in a fun, stress-free atmosphere.


Seeking


  • Open for any dps and healer.

Raid Times: 20:00 - 23:00 server time Tuesday & Thursday


Current Progression: Curve on all raids - taking a raiding break during fated tier.


Our community is important to us and we take care to ensure that the people we bring to it share our values.


:white_check_mark:What we can offer you:


  • Nice people from all over Europe who help each other and play together.


  • Members that like to push mythic plus keys together.


  • Strong, steady and united leadership - no risk of disbanding.


  • A guild that is supportive and welcoming to new people.


:white_check_mark:Useful Links about Fury:


Warcraft Logs: https://www.warcraftlogs.com/guild/id/62436


WowProgress: https://www.wowprogress.com/guild/eu/silvermoon/Fury


Raider. IO: https://raider.io/guilds/eu/silvermoon/Fury


:white_check_mark:For more information or to apply to join Fury:


Please contact our recruiter on Discord: Theoriginalxarial and Bnet: Xarial#2863 and feel free to visit our Discord server: https://discord.gg/SuwwZ68b


Thanks for reading!


-Keata-


EU-Draenor
Hey Nice Marmot 9/9 H
Guild Information
Recruiter: Pyrophobe
Server Rank: #
EU Rank: #

"Love Drama and toxicity? Do you like being screamed at by 16 year olds for being late or missing a raid day? Looking for the best PvE and PvP guild? A guild with the most competent mythic raiders and hardcore PvPers ready and willing to carry and teach you their secrets? Well, we’re not that guild, but if you want a group of laid-back dudes and dudettes who like pizza, beer and smokes then this may be the guild for you!”



Established in 2020 Hey Nice Marmot is an english speaking, adult, chilled, AOTC, cross faction guild based on EU-Draenor. We have built our community away from the usual toxicity, drama, bs and hostility other guilds and group finder have to offer. We have a great, friendly, and interesting bunch of people aged between 20 and bus pass from throughout the UK, EU and further afield with varying amounts of skill and experience. Some members have played since vanilla; some have only found wow more recently and everything in between.


Our overall goal is to build a great community of like-minded people to enjoy the game together and experience the range of content wow has to offer whether that be raiding, m+, leveling, mount/ach/transmog runs and everything else in between.



Raiding


The marmots have 2 raid teams; a casual raid team and a more focused core raid team. Since forming in Shadowlands we have achieved curve every tier.


Throughout both teams we aim to keep a chilled out vibe, we don’t care about the meta, the best parses or want an intense raiding environment however we want players who are looking to constantly improve themselves, will put work into their characters, learn from their mistakes, be able to receive and give constructive criticism and generally put the teams and guilds need before their own. Just turning up on raid night is not sufficient.


Our Core Raid Team runs 2 days a week (WED/THUR 2030-2300ST). As a more focused team we expect a bit more from our players in regards to performance, consistency, attendance and commitment. As such there will be a trial period for this team. Our Core Raid cycle is usually 12 weeks, achieving AOTC in around 6 weeks and then having the raid on farm and possibly dabbling in a couple of mythic bosses depending on interest and numbers.


Currently our Casual Team currently runs 1 day a week (MON 2030-2300ST) This run is for social members or alts who can’t regularly commit or want to experience the raid at a slightly slower pace and an environment with less pressure of the damage and heal checks of the core raid. The goal is to achieve AOTC before the end of the season and we may add an extra day depending on interest/progress.



Mythic+


We love running m+ and pushing each other’s keys. There are toons and players in the guild at all key levels; those starting out on their journey learning what mobs to interrupt and what mobs blow you off the platform, those looking to achieve KSM/KSH every tier and those pushing higher keys.


Keys are run in the guild daily and we also put on some events and welcome all to build knowledge, experience and have a laugh in a no pressure, chilled environment.



Social


We also enjoy leveling, world quests, doing mount runs, dungeon and raid meta-achievements and some light pvp. We also have an active discord and play other games too!



Recruitment


All of our recruitment is done through our guilds of wow page. There you will also see our guild rules and raiding rules/expectations. Sometimes we do not receive notifications of new applications so just drop a message on this post if you don’t hear anything :slight_smile:


guildsofwow. com/hey-nice-marmot


DF SEASON 4 - CORE RAID TEAM


TANK: CLOSED


HEALER: CLOSED


DPS: OPEN (Shaman/Paladin prefered but will consider all for the right person)


*We are always open to like-minded social players *


EU-Argent Dawn
BIG ONLINE DAMAGE 0/9 N
Guild Information
Recruiter: Jwcomp
Server Rank: #
EU Rank: #

:fire:Join the Adventure in Our New World of Warcraft Community - Warcraft Legends!:fire:


Greetings fellow adventurers,


Are you ready to embark on an epic journey through the realms of Azeroth? Look no further, because our brand-new World of Warcraft community is calling out to all heroes, mages, warriors, and rogues alike!


Whether you’re a seasoned veteran or a fresh-faced recruit, our community offers a vibrant and welcoming space for players of all levels. Here, you’ll find a treasure trove of resources, strategies, and camaraderie to enhance your gaming experience.


What can you expect from joining our ranks?


  1. Tired of braving the dangers of Azeroth alone? Join forces with fellow members for epic quests, dungeon runs, and raids. Together, we’ll conquer the most formidable foes and claim glory for our faction!
  2. Have burning questions about class builds, professions, or lore? Our community is a hub of wisdom where seasoned players share their insights and newcomers can learn the ropes.
  3. Get ready for adrenaline-pumping events and thrilling contests that test your skills and creativity. From PvP tournaments to transmog competitions, there’s always something exciting happening in our community.
  4. Leave the toxicity behind and immerse yourself in a supportive and inclusive environment. We believe in respect, teamwork, and having fun above all else.
  5. Show off your artistic talents, share your epic screenshots, or spin tales of your adventures in our dedicated channels. Let your creativity shine!

So, whether you’re a fierce Horde warrior or a noble Alliance paladin, come join us and become part of something truly special. The world of Azeroth awaits, and the bonds of friendship forged in battle are stronger than any Armor.


Join our World of Warcraft community today, and let’s write our own legends together!


For the Horde! For the Alliance! For Azeroth!


Discord - /haWEfGBV2W


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